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Sunday, January 23, 2011

Question Bank - ICET

Paper -V  Information Communication and Educational Technology
Unit wise distribution of questions
Unit –I
Q.1       what is the concept of information and communication technology?
Q.2       what is the significance of information communication and educational technology?
Q.3       defines the various elements of communication?
Q.4       what are the various media and models of communication?
Q.5       What is concept of Tele-Communication and Satellite Communication?
Q.6       What is computer? Define its various parts with input and output devices?
Q.7       what is the uses and application of computer in education?
Q.8       Define E-learning and Virtual Class room?
Q.9       what is multimedia?
Q.10     What is Internet? Define its working?

Unit II

Q.1       What is the meaning and concept of Educational Technology?
Q.2       What are The Scope and Significance of Educational Technology?
Q.3       Define Simulation and its importance?
Q.4       what are the Thinking Skills? Name it.
Q.5       what are the various strategies for developing thinking?              
Q.6       Define Demonstration Technique?
Q.7       what are the principles of Programmed Learning?
Q.8       What is Interaction Analysis?
Q.9       Define Micro-teaching?
Q.10     what are the application of Educational Technology in Education?

Unit III

Q.1       Define System Approach?
Q.2       Define Personalized Instructional System?
Q.3       What is Co-operative learning?
Q.4       Define Language Laboratory?
Q.5       What are the fundamental elements of models of teaching?
Q.6       what are the merits and demerits of inquiry Training model?

Unit IV

Q.1       Define Action Research?
Q.2       Define need and Significance of Action Research?
Q.3       what is the procedure of Action research?
Q.4       what is the meaning and importance of Educational Statistics?
Q.5       What are the various techniques of Graphical representation of data?
Q.6       Define Measures of Central tendency?
Q.7       Define Measures of Dispersion ?
Q.8       Define Correlation?










Long Questions (20 marks Each)

Unit I

Q.1       Discuss the concept and significance of information and communication technology in education?
Q.2       what are the various models of communication ? Define Classroom Communication.
Q.3       Explain various types of communication? Discuss the different barriers in communication process. How will you overcome on these barriers?
Q.4       What is the concept of Tele-Communication and Satellite Communication? How these are helpful in teaching learning process?
Q.5       Write Short Notes on-
            (a)        Computer care – virus , security and maintenance
            (b)        Tele-Conferencing and Video Conferencing

Unit II

Q.1       Explain the concept of Educational Technology ? Discuss the Scope and Significance of Educational Technology in Indian Context?
Q.2       Explain the meaning  of Educational Technology ? how can the knowledge of Educational Technology make any teacher successful?
Q.3       what are the principles of Programmed Learning? Explain with examples the different styles of programming?
Q.4       Define the term ‘ Programmed Learning’. Describe the importance and utility of Programmed Learning with widely used sty6le of Programming?
Q.5       What is Interaction Analysis? Discuss Flanders ten Category system along with its procedure of Coding and Decoding?
Q.6       Define Micro-Teaching . Explain Indian model of micro-teaching?
Q.7       What is the concept of Thinking Skills . Define its various types and strategies for developing thinking?

Unit III

Q.1       What is the concept and significance of System Approach in education? Define five important steps in a system approach?
Q.2       Define the term models of teaching. Discuss Concept Attainment model with its merits and demerits?
Q.3       Describe the mastery learning model with its various steps. How it is helpful for a teacher.
Q.4       what are the importances of models of teaching in the task of teaching. Define structure and characteristics of Inquiry Training Model?
Q.5       Write Short Notes on any two –
            (a)        Personalized Instructional System
            (b)        Co-operative Learning
            (c)        Language Laboratory

Unit IV


Q.1       What is Action Research? Discuss in detail the procedure of Action Research?
Q.2       What is Action Research? Discuss in detail the significance of Action Research in teacher education?
Q.3       What is the concept of Action Research? Discuss the need and importance of  Action Research with choosing a problem in school context?

Cooperative Learning                                                                               Prof. Deepak Sharma

Cooperative learning is a successful teaching strategy in which small teams, each with students of different levels of ability, use a variety of learning activities to improve their understanding of a subject. Each member of a team is responsible not only for learning what is taught but also for helping teammates learn, thus creating an atmosphere of achievement. Students work through the assignment until all group members successfully understand and complete it. 
Cooperative efforts result in participants striving for mutual benefit so that all group members:
·         gain from each other's efforts. (Your success benefits me and my success benefits you.)
·         recognize that all group members share a common fate. (We all sink or swim together here.)
·         know that one's performance is mutually caused by oneself and one's team members. (We can not do it without you.)
·         feel proud and jointly celebrate when a group member is recognized for achievement. (We all congratulate you on your accomplishment!).

Why use Cooperative Learning?
Research has shown that cooperative learning techniques:
·         promote student learning and academic achievement
·         increase student retention
·         enhance student satisfaction with their learning experience
·         help students develop skills in oral communication
·         develop students' social skills
·         promote student self-esteem
·         help to promote positive race relations

5 Elements of Cooperative Learning

It is only under certain conditions that cooperative efforts may be expected to be more productive than competitive and individualistic efforts. Those conditions are:
1. Positive Interdependence  
(sink or swim together)
  • Each group member's efforts are required and indispensable for group success
  • Each group member has a unique contribution to make to the joint effort because of his or her resources and/or role and task responsibilities
2. Face-to-Face Interaction
(promote each other's success)
  • Orally explaining how to solve problems
  • Teaching one's knowledge to other
  • Checking for understanding
  • Discussing concepts being learned
  • Connecting present with past learning
3. Individual & Group Accountability
( no hitchhiking! no social loafing)
  • Keeping the size of the group small. The smaller the size of the group, the greater the individual accountability may be.
  • Giving an individual test to each student.
  • Randomly examining students orally by calling on one student to present his or her group's work to the teacher (in the presence of the group) or to the entire class.
  • Observing each group and recording the frequency with which each member-contributes to the group's work.
  • Assigning one student in each group the role of checker. The checker asks other group members to explain the reasoning and rationale underlying group answers.
  • Having students teach what they learned to someone else.
4. Interpersonal & Small-Group Skills
  • Social skills must be taught:
    • Leadership
    • Decision-making
    • Trust-building
    • Communication
    • Conflict-management skills

5. Group Processing
  • Group members discuss how well they are achieving their goals and maintaining effective working relationships
  • Describe what member actions are helpful and not helpful
  • Make decisions about what behaviors to continue or change




oS;fDrd vuqns’ku iz.kkyh
(Personalised Instruction System)
                                    By : Dr. Deepak Sharma
mn~Hko ,oa fodkl (Growth and Development)

oS;fDrd vuqns’ku iz.kkyh ds mn~Hko dk Js; izks0 ÝsM0 ,l0 dsyj ¼1974½  dks tkrk gS] ftUgkasus vius lg;ksxh ts0 th0 ’ksjeu ds lkFk feydj bl fopkj dks vkxs c<k;k A ekpZ 1963 esa eq[;:Ik ls vuqns’ku dk iz;ksx dksyEcl fo’ofo|ky; esa euksfoKku ds u;s ikB~;Øe ds f’k{k.k esa fd;k x;k FkkA bl oS;fDrd iz.kkyh dks dsyj ;kstuk (Keller Plan) ds uke ls Hkh tkuk tkrk gSA
         bl iz.kkyh ds iz.ksrk vfHkØfer vf/kxe ds tud izks0 ch0 ,Q0 fLduj (B.F. Skinner) ftUgksaus 1950 esa bldk fodkl fd;k] ls cgqr vf/kd izHkkfor FksA mUgksaus blds {ks«k dks c<+kus dk iz;Ru fd;k vkSj bls cM+h d{kkvksa ds fo|kfFkZ;ksa  ds vf/kxe dks ,d ubZ fn’kk vkSj vkdkj nsus dk ljkguh; dk;Z fd;kA bl vuqns’ku iz.kkyh ds eq[; mn~ns’; Fks &

¼1½ Nk«kksa dks iwoZorhZ y?kq Ýseksa (Frames) ds LFkku ij cMs+ Ýseksa dk vH;kl djkuk A
¼2½ f’k{k.k&vf/kxe ifjfLFkfr;ksa ds vuqlkj Nk«kksa esa vf/kd yphykiu vkSj larqyu iSnk djukA
¼3½ f’k{k.k&vf/kxe izfdz;k esa oS;fDrd&lkekftd rRoksa dk lekos’k djukA
¼4½ lwpukvksa ds ek/;e ls O;fDrdxr :Ik ls Nk«kkas ds O;gkj esa ifjorZu ykuk vkSj mudh “wfedk
   dk iz;ksx vf/kxe esa djukA

vFkZ ,oa ifjHkk"kk,sa ( Meaning & Definitions)&

oS;fDrd vuqns’ku iz.kkyh (PSI) dk vFkZ gS fd O;fDrdxr :Ik ls Nk«kkas dks Lo&v/;;u ,oa Loxfr ls v/;;u djkdj fo"k;oLrq ij LokfeRo gkfly djkukA bl iz.kkyh esa tks O;fDr vFkok Nk«k vuqns’ku izkIr djrk gS] og bl iz.kkyh dk dqath gksrk gSA lEiw.kZ iz.kkyh ml O;fDr vFkok Nk«k ds bnZ&fxnZ dke djrh gSA D;k vuqns’ku nsuk gS] vFkok D;k fu.kZ; ysuk gS ] ;g Nk«kksa dh vko’;drk] vfHk#fp ,oa ;ksX;rkvksa ij fuHkZj djrk gSA dqN fo}kuksa us bldh ifjHkk"kk,sa fuEu izdkj nh  gSa %&

xzhu (Green, 1974) egksn; ds vuqlkj & oS;fDrd iz.kkyh vuqns’ku dks ;g uke bl rF; ls izzkIr gqvk gS fd izR;sd Nk«k O;fDrdxr :Ik ls nwljs O;fDr ds lkFk Qsl & 2 & Qsl vkSj izR;sd ,d & nwljs ds lkFk Hkkxhnkjh djrk gS pkgs d{kk esa 100 Nk«k ;k mlls vf/kd D;ksa u gksaA
usij ¼Naper, 1980½ & oS;fDrd vuqns’k iz.kkyh ewyr% og iz.kkyh gS ftlesa Nk= fof’k"V :Ik ls rS;kj dh x;h fo"k; oLrq vFkok ikB~;Øe dh bdkbZ;kas dks Loxfr] LorU= :Ik ls ,oa mu ij LokfeRo gkfly djus ds fy;s djrk gSA izR;sd bdkbZ esa i<us vkSj ;kstuk ls lEcfU/kr Li"V mn~ns’; vkSj funZs’k fn;s gksrs gSaA tc dksbZ Nk= ,d bdkbZ esa le> vFkok LokfeRo gkfly dj ysrk gS rks og ,d laf{kIr ijh{kk ls xqtjrk gSA izR;sd Nk= ds fy;s bl laf{kIr ijh{kk ls xqtjuk vfuok;Z gS] rHkh og vxyh bdkbZ ij LokfeRo gkfly djsxkA bu bdkbZ;kas ds ijh{kk ifj.kke dks Nk= izksDVj] v/;kid lqijokbZtj dh ns[k js[k esa fjsdkMZ djrs gSaaaaaaaA
mijksDr ifjHkk"kkvksa ds vk/kkj ij ge oS;fDrd vuqns’ku iz.kkyh dh izd`fr vkSj fo’ks"krkvksa dks fuEu izdkj le> ldrs gSa %&

Û     oS;fDrd vuqns’ku iz.kkyh] vuqns’ku dh og iz.kkyh gS ftlesa O;fDrxr :Ik ls Nk= dks mldh vko’;drk ,oe~ vfHk:fp dks /;ku esa j[krs gq;s fl[kk;k tkrk gSA
Û     oS;fDrd Nk= LorU= :Ik ls dk;Z djrk gS vkSj viuh Loxfr ls lh[krs gq, viuh mUUkfr dks cuk;s j[krk gSA
Û     ikB~;&oLrq dks dzec) :Ik ls bdkbZ;ksa esa foHkkftr dj fy;k tkrk gSA izR;sd Nk= dks Li"V funsZ’ku vkSj lgk;d lkexzh iznku dh tkrh gSA izR;sd Nk= dks gj bdkbZ ls lqijokbZtj ds fn’kk & funsZ’ku eas xqtjuk iMrk gSA
Û     gj Nk= dks fo"k; oLRkq ij LokfeRo gkfly djuk iMrk gS] mldh miyfC/k vFkok Performance dh laxh Nk= ds lkFk rqyuk ugha dh tkrh gSA
Û     Nk= vius Kku dk ijh{k.k ¼Test) ds }kjk dj ldrk gS vkSj ;fn og ml ijh{kk esa mRRkh.kZ vFkok ;ksX;rk gkfly dj ysrk gS rks og vxyh bdkbZ ij vius vU; lkfFk;ksa dk bUrtkj fd, fcuk igqap tkrk gS vkSj viuh mRRkjksRrj bdkbZ;ksa esa LokfeRo gkfly djrk gSA
Û     oS;fDrd vuqns’k iz.kkyh Ldwy Nk=ksa dh rqyuk esa mPPk d{kkvksa ds Nk=ksa dss fy, vf/kd mi;ksxh gSA
Û     oS;fDrd vuqns’k iz.kkyh dk iz;ksx lkekU; d{kh; lqfo/kkvksa esa fd;k tk ldrk gSA

vr% dgk tk ldrk gS fd oS;fDrd vuqns’ku iz.kkyh (PSI ) funsZ’ku dh gh ,d iz.kkyh gS ftlesa Nk= oS;fDrd] Lora= vkSj Loxfr ls fo"k; oLrq ij lqijokbtj ds ekxZ funsZ’ku esa LokfeRo gkfly djrk gSA

mn~ns’; (Objectives) & oS;fDrd vuqns’ku iz.kkyh ds fuEufyf[kr mn~ns’; gSa&

¼1½    v/;kid vkSj ikB~; oLrq ds chp vPNk OkS;fDrd & lkekftd lEcU/k LFkkfir djus esa Nk= dh lgk;rk djukA
¼2½    Nk=ksa esa O;fDrxr :Ik ls /;ku nsus o Personal Contact (Face to Face vkSj one to one)  ds ek/;e ls lgk;rk iznku djukA
¼3½    Nk=ksa dks viuh Loxfr vkSj vko’;drk ds vuq:Ik fo"k; oLrq ij LokfeRo gkfly djkus esa lgk;rk iznku djukA
¼4½    Nk=ksa dks Rofjr iqucZyu (Immediate Reinforcement) iznku djukA
¼5½    Nk=ksa dks cgqek/;e mikxe (Multimedia Approach) ds mi;ksx ds ek/;e ls vf/kd lwpuk iznku  dj mudh O;k[;ku ij fuHkZjrk dks de djukA
¼6½    v/;kid dh ek= lwpuk iznku djus dh Hkwfedk dks vkSj vf/kd izHkkoh  cukukA
¼7½    vfHkØfer ikB~; oLrq vkSj funsZ’ku esa v/;kid dks iw.kZ i`"Biks"k.k (Feedback) vkSj lgk;rk iznku djukA

PSI ds ewyHkwr rRo ,oa fo’ks"krk,sa (Fundamental Elements & Characteristics of PSI)&

¼1½    oS;fDrd vo;oksa dh Hkwfedk@izLrkouk (Introduction of Personal Element½
PSI vuqns’ku esa Nk= dh O;fDrxr Hkkxhnkjh lqfuf’pr djrh gSA blesa Nk= Face to Face vkSj One to One lh[krk gSA

¼2½    LokfeRo vf/kxe ( Mastery Learning ½
PSI esa Nk=ksa dk fo"k; oLrq ij LokfeRo iSnk gks tkrk gS] blesa fo"k; oLrq dks NksVh bdkb;ks esa ck¡V fy;k tkrk gS vkSj tc Nk= ,d bdkbZ ij iw.kZ LokfeRo gkfly dj ysrk gS rks mls ,d y?kq ijh{kk (Brief Test) ls xqtjuk iM+rk gS vkSj mls ikl djus ij gh og vxyh bdkbZ ij tkrk gSA bl izdkj Nk= fo"k; oLrq ij LokfeRo gkfly dj ysrk gSA

¼3½    Lo&xfr ls lh[kuk (Self-Pacing ½
PSI esa Nk= LorU= :Ik ls v/;kid dh /kedh ds fcuk vkSj Lo&xfr ls lh[krk gSA ,d Nk= dh miyfC/k nwljs Nk= dks izHkkfor ugha djrh gSA

¼4½    fyf[kr dk;Z dk izko/kku ,oa fo’ys"k.k (Provision and Emphasis on written work ½
Nk=   PSI esa fy[k&fy[k dj lh[krk gS ,oa vius dk;Z dk fo’ys"k.k Hkh djrk tkrk gS ftlls vf/kxe LFkk;h cu tkrk gSA

¼5½    O;k[;ku vFkok ekSf[kd laokn dks lhfer djuk (Limiting the use of Lecture or oral Communication )-
PSI O;k[;ku vFkok ekSf[kd laokn dks lhfer dj nsrk gSA Nk= lfØ; Hkkxhnkjh ds ek/;e ls lh[krk gS A

ykHk (Advantages ½& PSI ds fuEufyf[kr ykHk gaS&
¼1½    ;g Nk= dsfUnzr izfØ;k gSA
¼2½    Nk= Lo;a lfØ; Hkkxhnkjh djrk gS vkSj LorU= :Ik ls lh[krk gSA
¼3½    Nk= Loxfr ,oa fcuk jksd&Vksd ds lh[krk gSA
¼4½    Nk= dh O;k[;ku vFkok ekSf[kd laokn ij fuHkZjrk de gksrh gSA
¼5½    Nk= fo"k; oLrq ij LokfeRo (Mastery) gkfly dj ysrk gSA
¼6½    ÁR;sd Nk= dks v/;kid ds }kjk O;fDrxr vf/kxe vkSj ekxZ funZs’ku feyrk gSA
¼7½    Nk= ds vanj Lo v/;;u dh Hkkouk fodflr gksrh gSA
¼8½    Nk= viuh vko’;drk ,oa mn~ns’; ds vuqlkj lh[krk gSA
¼9½    Nk= dh v/;kid ij fuHkZjrk de gksrh gSA


 


    


Introduction to Virtual Classroom

 Introduction to Virtual Classroom

                                                                    Prof. Deepak Sharma

 

E-learning comprises all forms of electronically supported learning and teaching. The Information and communication systems, whether networked or not, serve as specific media to implement the learning process.
E-learning is essentially the computer and network-enabled transfer of skills and knowledge. E-learning applications and processes include Web-based learning, computer-based learning, virtual classroom opportunities and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. It can be self-paced or instructor-led and includes media in the form of text, image, animation, streaming video and audio.
With the ever-increasing popularity and accessibility of the Internet, it is only natural that the educational community should want to make use of this tremendous resource. Use of the Internet and Web are leading to significant changes in educational models. Effective exploitation of these changes requires adequate attention to understanding the technology, the educational processes and issues, student’s characteristics, etc.
As this use of Internet is increasing, a traditional classroom has shifted to E-Learning. While advancements in communication tools were easily adapted to learning methods, it was the introduction of the personal computer and the development of the Internet that would create the most radical transformation in higher education. Learning by computer can be as easy as communicating with your professor and fellow classmates via email, student utilizing an interactive CD-ROM. Thus, E-Learning can be defined an approach to facilitate and enhance learning by means of personal computers, CD-ROMs, and the Internet. It may be as simple as those teachers may simply post their material on Internet, students can read it online or can download it for further access.
Since student won’t be in a classroom with professor and classmates, he will need to be capable of independent learning. Instructor will provide him with a syllabus, course documents, and required readings. The interaction between the professor and the student will happen via e-mail, discussion board, forums etc. Since the class doesn’t meet in a physical space at a scheduled time, the student will have to learn independently. He will be responsible for keeping up with the assigned reading and completing assignments according to the timeline on the syllabus.
The growing popularity of E-Learning has introduced new terms to education, as Virtual Classroom, where student will be present with his professor and fellow learners in a classroom. They will not be present physically in the classroom but connected to the classroom via Internet.
Virtual classroom aims to simulate the experience of attending a class over the web. So everyone is able to see other participant virtually.
Examples of the various E-Learning definitions at this level are:
E-Learning refers to Web-based training — anywhere, anytime, self-paced instruction — that is presented over the Internet to browser-equipped learners.
"E-Learning is the convergence of learning and the Internet." (Banc of America Securities)
"E-Learning is content and instructional methods delivered on a computer (whether on CD-ROM, the Internet or an intranet), and designed to build knowledge and skills related to individual or organizational goals."(Ruth Clark, e-Learning Developers Journal, Sept. 2002)
"E-Learning is the use of network technology to design, deliver, select, administer, and extend learning."(Elliott Masie, The Masie Center)
"E-Learning is Internet-enabled learning. Components can include content delivery in multiple formats, management of the learning experience, and a networked community of learners, content developers and experts. E-Learning provides faster learning at reduced costs, increased access to learning, and clear accountability for all participants in the learning process. In today's fast-paced culture, organizations that implement e-Learning provide their work force with the ability to turn change into an advantage." (Cisco Systems)
These technologies remove barriers to instructional delivery — overcoming problems of ncompatibility and access — and they continue to dramatically increase in power, quality and effectiveness. These important capabilities include:
Multimedia instruction ("anytime, anywhere" — asynchronous learning) Live "virtual classrooms" (synchronous learning)
Streaming video and audio (new broadband capabilities will enhance the next phase of rich media delivery)
Internet phone (IP telephony will transform the level of interactivity in virtual classrooms and collaborative learning tasks)
Instructor resource sharing (instructors are now collaborating and building shared curriculum archive in ways never before possible)
Enhanced instructor-student and student-student communication
Global access to learners and instructors.
Networking, both internet and intranet, establishes a new context for education and training. It redefines the dynamics of the learning community and its resources. So whether one particular learning experience is "online or offline," in cyberspace or in the classroom, the network effect is still present.
Benefits of E-learning
E-learning has definite benefits over traditional classroom training. While the most obvious are the flexibility and the cost savings from not having to travel or spend excess time away from work, there are also others that might not be so obvious. For example:
· It's less expensive to produce .
· It's self-paced .
· It moves faster & provides a consistent message .
· It can work from any location and any time .
· It can be updated easily and quickly .
· It can lead to increased retention and a stronger grasp on the subject.
· It can be easily managed for large groups of students.
The Psychology of LearningLet's begin with what goes on in a person's head when they're learning. First, learning requires attention. Effective training grabs attention and holds it. Unfortunately, the neural systems in the brain that control attention and store information as memory get tired very quickly (in minutes). They need to rest every three to five minutes, or else they become much less responsive. They recover pretty quickly, but training has to work with this quick fatigue/boredom pattern for the person to learn efficiently.
Training that is patterned to move from one set t[Type a quote from the document or the summary of an interesting point. You can position the text box anywhere in the document. Use the Text Box Tools tab to change the formatting of the pull quote text box.]
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1. Listening to a fact
e.g. Flour, when mixed with eggs, can be kneaded into a dough and cut into shapes for pasta.
2. Relating a concept to that fact
e.g. Foods high in carbohydrates help the body generate energy.
3. Visualizing the two together
e.g. Sports teams need quick energy that can be provided by carbohydrates, so they often have a meal of pasta prior to games.
These systems are interrelated and work together to form memory (i.e. learning). The goal is to form memory in each neural system. Information designed in a way that moves from neural system to neural system creates more effective learning.
E-learning and Retention Besides catering to these neural systems' needs, training should also incorporate other elements such as interaction, imagery and feedback.
E-learning can incorporate many elements that make learning new material, a new process or a new program more fun. Making learning more fun -- or interesting -- is what makes it more effective. Obviously, every type of training can't be turned into e-training, but many can with excellent results. The keys to successful e-learning include:
· Varying the types of content -- Images, sounds and text work together to build memory in the brain and result in better retention of the material.
· Creating interaction that engages the attention -- Games, quizzes and even manipulation of something on the screen creates more interest, which in turn builds better retention.
· Providing immediate feedback -- E-learning courses can build in immediate feedback to correct misunderstood material. The more immediate the feedback the better, because each step of learning builds upon the previous step. If no feedback is given, then the next step may be building upon an incorrect interpretation.
· Encouraging interaction with other e-learners and an e-instructor -- Chat rooms, discussion boards, instant messaging and e-mail all offer effective interaction for e-learners and do a good job of replacing classroom discussions. Building an online community significantly influences the success of online programs.
To incorporate these elements into training, Trainer soft developed simple tools that allow you to drop in animations, video or other media, and set special attributes for them such as:
· Hot spots that link to another file or image
· Transition effects
· Pop-up questions
· Audio responses to questions
· Flash and Shockwave files
· Javascripts
· CGI (common gateway interface) scripts
· Other effects that make objects react to the user's actions
Self-paced E-learning lets you go through the course at your own pace. This helps avoid missed information in situations where you have to leave the course or you just don't catch what the instructor said.
E-learning courses offer user-controlled elements that aren't feasible in regular training classes. For example, differentiating the sound of an irregular heart beat from that of a regular heart beat by clicking on screen icons allows the learner to listen at their own pace and replay the sound as often as they like. This self-paced element helps make e-learning effective.
Concept of Virtual Classroom
Just as the term virtual means a simulation of the real thing, Virtual Classroom is a simulated classroom via Internet, which provides a convenient communication environment for distance learners just like traditional face-to-face classroom. A virtual classroom allows learners to attend a class from anywhere in the world and aims to provides a learning
experience that is similar to a real classroom.
When we go to college we have a schedule of lectures, which we must attend. Student must arrive on time, and when he enters the classroom, he finds a teacher, fellow learners, a blackboard or whiteboard, LCD projector, optionally a television screen with videos. Likewise, a Virtual Classroom is a scheduled, online, teacher-led training session where teachers and learners interact together using computers linked to a network such as the Internet.
A virtual classroom enables to bring learners from around the world together online in highly interactive virtual classes while greatly reducing the travel, time, and expense of on-site teaching/training programs. It can be used as a solution for live delivery and interaction that addresses the entire process of creating and managing our teaching-learning process. It facilitates instructor and student in teaching-learning events, such as a seminar, online discussion or a live training for employees in company.

As in traditional classroom, there are professor and fellow learners present with the student; we have many participants present in virtual classroom. They can talk with each other as in the traditional classroom via chat. Similarly presenter uses whiteboard, gives notes/resources, gives presentation as given in traditional one. Thus, virtual classroom can be visualized as a classroom where a lecture or session is conducted using Internet. Now, that we have some idea about virtual classroom, we will discuss some advantages that virtual classroom offers over traditional classroom.
Advantages of Virtual Classroom
Following are some of the advantages of Virtual classroom over traditional classroom model:
· Removal of geographical barriers (Anywhere learning):
A virtual classroom allows learners and teachers to attend a single live training session from any place in the world, provided they have a computer and Internet connection.
· Sessions can be recorded:
If learners miss a traditional classroom-based training session, they have very little opportunity to engage in the learning experience that took place.
A virtual classroom has a facility to record the session so learners or teachers can replay it afterwards. Teachers too get an opportunity to review their own or their colleagues’ performance.
· Quicker to organize:
Training can be organized more quickly than traditional classroom-based training. Classrooms and projectors do not need to be reserved, materials do not need to be distributed. The sessions are easier to schedule or reschedule since attendees will not be traveling to the venue of the session.
· One to one communication:
In a virtual classroom environment, learners can talk to the teacher and to each other, and although this communication is not as rich in a traditional classroom, it still can help learners, since it is one to one.
Due to these advantages, concept of virtual classroom is getting very popular. Since it allows learners to attend sessions from anywhere in world, it is very useful for distant learners and for peoples who cannot meet face to face because of lack of time.
Though it gives lots of advantages, it has some pitfalls also. Following section describes some limitations of virtual classroom.
Limitations of Virtual Classroom
Following are some of the limitations of Virtual classroom over Traditional classroom:
· Teachers and students need to become familiar with the tools :
Teachers and students are familiar with the workings of a traditional classroom, that is, they understand the concepts of hand raising, the whiteboard, assignments, and so forth. With a virtual classroom, all attendees must become familiar with the way the virtual classroom works before virtual classroom based training starts.
· Time dependency for Live Sessions:
Attending virtual classroom training is restricted to certain scheduled time.
Infrastructure for the participants:
·
· PC needs to be prepared: Virtual classroom sessions need to be scheduled, teachers need to be invited, and participants’ PCs need to be prepared.
· Technical Limitations:
Technical issues such as band width, speed of the connection or power failure may create problem while presentation is going on.
Different Users of Virtual Classroom
There are different classes of users of virtual classroom based on the roles that they play. When presenter enters in virtual classroom, he has different work to do than participant. Depending on the user type, virtual classroom takes different form for each user. These forms can be categorized depending on the user's role. These roles are as follows:
· Presenter (or Administrator)
· Participant

Facilities provided by presenter interface to Faculty:
· Register new users
Presenter as an administrator has to register new users that will be attending the session.
· Create a session
Presenter has to decide the session time, users that will be invited for the session. While creating a session, he can specify the time and users of the particular session.
· Cancel a user registration
If any registered user does not want to attend the session, presenter cancels his registration.
· Conduct Online presentation
As a presenter, he conducts the session for participants. During presentation he performs various activities in the classroom. He can load the presentation slide that will be displayed to
participants.
· Share Resources
Presenter can add various resources to the session. It may be a file or just a simple web page link that participant can download at their end.
· Conduct Poll
He can create a poll for participants. Also he can chat with participants.
· Explain concepts using Whiteboard
He can use whiteboard to explain some of the topic, which may not be able to explain via presentations, or to solve any particular doubt asked by the participant. Facilities provided by participant interface to students:
· View online presentation
When a participant joins the session, they can view the presentation, which are conducted by the presenter in the virtual classroom. The presentation may include the PowerPoint presentation slides or it may also include the snap of the whiteboard on which the
presenter can explain the concepts to the participants.
· Public/Private Chat
The participants can have a conversation with the fellow participants publicly or privately via the chat feature available in the interface, the chat allows the participant to send the instant messages to the participants who are also attending the session. Participants can also send private messages to any of the participant but he is not allowed to send private messages to the presenter but can do so by using the hands up facility, which is explained next.
· Raise Hands
Whenever any participant will have any doubt, then he can tell that to presenter by using the hands up facility available in the user interface of the participant, using this feature the participant can interact with the presenter via the private chat.
· Give Response to the polls
The participants can answer the polls that are submitted by the presenter by using the “Submit Response” facility provided in the interface. The poll can be of type objective or it may be of Yes/No type. It the particular poll is public then participants can see response for that particular poll, else it will be kept hidden from the participant. The Only presenter is able to see the response for private poll.
· Download Resources
The resources that are been shared by the presenter can be downloaded by the participants at their machine. The resources can be the files which may include course material, e-book’s etc, or it may be also web links which presenter may want the participants should refer.
Synchronous training -- Synchronous training is done in real-time with a live instructor facilitating the training. Everyone logs in at a set time and can communicate directly with the instructor and with each other. You can raise your cyber hand and even view the cyber whiteboard. It lasts for a set amount of time -- from a single session to several weeks, months or even years. This type of training usually takes place via Internet Web sites, audio- or video-conferencing, Internet telephony, or even two-way live broadcasts to students in a classroom.
Asynchronous training -- This is e-learning in the more traditional sense of the word. It involves self-paced learning, CD-ROM-based, Network-based, Intranet-based or Internet-based. It may include access to instructors through online bulletin boards, online discussion groups and e-mail. Or, it may be totally self-contained with links to reference materials in place of a live instructor.

Tuesday, January 18, 2011

Information Technology for Education
  1.    Concept
An information technology system concerns the processing, storage and/or transfer of information. Information can take many different forms such as words, numbers, pictures, sounds or videos.
An IT system can consist of computers, the telecommunications network and other programmable electronic devices. It is often seen as a very daunting subject because it involves many different specialist areas. However, the basic principle of IT is to simply help us to improve the way we deal with information in all areas of our lives. Computers enable us to process information and perform specific tasks much more quickly that we can often do ourselves. IT systems are usually very flexible and can be made to perform a wide variety of different tasks. IT networks allow us to distribute and share information very quickly.
  1. Meaning
Information Technology
Information technology, as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware." Encompassing the computer and information systems industries, information technology is the capability to electronically input, process, store, output, transmit, and receive data and information, including text, graphics, sound, and video, as well as the ability to control machines of all kinds electronically.
History of Information Technology
The term "information technology" evolved in the 1970s. Its basic concept, however, can be traced to the World War II alliance of the military and industry in the development of electronics, computers, and information theory.
What are Computers?
Computers are electronic devices that are capable of processing data/information given in the form of numbers, words,  pictures, and even sounds.
They can be programmed (given instructions) to carry out various kinds of information processing jobs.
What are Computers …
Various kinds of jobs that are done using computers:
–Scientific computations
–Keeping track of information -- Banking, Railways or Airlines Reservations
–Preparation of documents and multimedia presentations
–Simulation of real or imaginary world scenes – Virtual Reality,  Computer Games
–Storing and sharing information – World Wide Web

Different Kinds of Computers
Depending on the size and capacity, computers are classified into three types:
Mainframe computers
Minicomputers
Microcomputers or Personal computers.
Mainframe Computers
Large and powerful computers that are used by many people (users) at the same time; typically installed in large organizations.
Located in a central place and accessed by users via computer terminals or other computers placed at different locations and connected to the mainframe computer.
Supercomputers: Extremely powerful mainframe computers used in scientific and engineering applications.
Minicomputers
Minicomputers are medium sized computers -- Between Mainframe computers and Microcomputers
Are also used by many users at the same time
Used in small organizations.
What is a SERVER?
Until recently, the big computers were called as mainframes and the smaller ones as minicomputers.
As computer networks have begun to dominate, the mainframe has just become one of many computers. However, because of its large size, it is often the one where other computers on the network look for data and also the one that runs powerful software and serves other computers.
Hence the term Server.
Microcomputers or Personal Computers
Small computers that fit on your desk; meant to be used by one user (at a time)
Workstation: A microcomputer with enhanced graphics and communication capabilities
Laptop: A microcomputer that is small enough to fit in a briefcase.
Network computer: A small microcomputer with no built-in disk storage, but makes use of larger computers of the company’s network or the Internet through a browser
Microcomputers …
With the advent of smaller and faster computer chips and low-cost-high-capacity storage devices, present day personal computers are becoming more and more powerful, with capabilities comparable to the mainframe computers of olden days.
Components of a Computer
The components of a computer are classified into the two main categories – hardware and software
Hardware: The mechanical and electronic parts that perform the various tasks of the computer
Software: The programs that tell the hardware what tasks are to be done              and how.
Hardware components
The hardware of a typical computer system, irrespective of its size, consists of the following components:
Central Processing Unit -- CPU
Memory and Storage devices
Input devices
Display and output devices.
Central Processing Unit (CPU)
•The CPU performs arithmetic and logical calculations and controls the operations of other parts of the computer.
•The CPU cabinet, houses the processing components
•The CPU may be a single silicon chip or a series of chips. A chip contains thousands of electronic switching circuits.
•Each circuit can be set ON or OFF and it represents a bit whose value can be 1 or 0.Computer stores and processes data/information in terms of these bits.
Computer speed
A basic arithmetic operation like addition of two numbers is a single computer instruction. An instruction is executed in one or more clock cycles.
Computer speeds are measured in megahertz or millions of clock cycles per second.
Typical speeds of present day microprocessors are few hundred megahertz.
A super computer can do trillions of arithmetic and logical operations per second. 
Data representation and size
•Typical representation of various data:
–A character is represented by one byte
–An integer is represented by 4 bytes.
–A floating point is represented by 4 or 8 bytes.
–The size of data to represent a color picture (image) covering one fourth of your computer screen may be a few MB.
•1 byte = 8 bits
1 KB (kilobytes)    = 210  that is about one thousand bytes
•1 MB (megabytes) = 210  KB
•1 GB (gigabytes)   = 210  MB. 

Memory and Storage Devices
•Computer Memory, also known as internal storage device, consists of silicon chips that are directly linked to the CPU.
•The memory and storage devices are located in the CPU cabinet
•There are two kinds of memory
Read-Only Memory or ROM: Contains basic instructions of the computer stored permanently.
Random-Access Memory or RAM: In RAM the computer copies and keeps temporarily user’s programs and data, in part or full, at the time of execution.
•The size of RAM is important for speedy execution of large programs. For a personal computer, typical size of RAM is 64 or 128 MB. 

Memory and Storage Devices …
In order to store user programs and data permanently or as long as user wants, computers use (external) storage devices.
The common storage devices used in personal computers are:
Hard disks: These are disks, fixed inside the cabinet, used for storing (read and write) very large amounts of information. Typical sizes are about 20 or 40 GB.
Storage Devices …..
Floppy disks: Used by means of floppy disk drive(s) attached to the computer. Floppy disks in normal use today store about 800 KB or 1.4 MB of data – read and write.
CD-ROMs: Used by means of CD-ROM drive(s). Standard capacity is about 600 MB of data – read only.
While a hard disc is fixed to the computer, floppy disks and CD-ROMs are removable and can be used to transfer data.
Input Devices
•Input devices are used by the user to enter data, commands and programs to the computer. Most common devices are:
Keyboard: Used to enter text data.
Mouse: Used to point and click at any           location on the computer’s video display             screen. Normally a mouse will have two                or three buttons.
Trackball: Replaces the mouse on laptops.
Input devices …
Other input devices
Joystick: Similar functionality as mouse  
Light pen: Used to point or sketch directly on the screen.
Scanners: To scan (input) images
Digital cameras: To capture pictures directly.
Voice recognition systems: These accept spoken words as input.
Display and Output Devices
Monitor or Display: It is the main output device of a computer. It displays text as well as pictures in black and white or color.
–The monitor screen consists of an array of tiny dots called pixels (picture elements).  Typical sizes of this array of pixels are 640 by 480 or 800 by 600 or 1024 by 768. This is also referred as the resolution.
–Each pixel can be independently illuminated by a color.  The number of colors displayable on a monitor can be 16 or 256 or  216 (high color) or 224 (true color).
–Resolution and number of colors can be set by user.
Output Devices …
Printer: Another output device to which the computer can directly send the data to obtain hard copy printouts of the results.
Laser printer: Commonly used printer. In general it will be black and white. There are also color laser printers.
Other types of printers: Ink-jet printer, Dot-matrix printer.
Modem
A device used to link two computers via  (analogue) telephone lines.
It converts digital signals into analogue  signals and vice-versa.

Computer Software
Computer software can be classified into following categories:
Operating system
User programs
Application programs
Operating System
Operating system (OS) is the basic software responsible for interacting with the hardware.
It is the foundation on which user programs and application programs are built.
It helps the user to enter programs or data, store them in files and execute programs.
Two popular operating systems in use today are
Unix – for mainframes and minicomputers.
Microsoft Windows – for personal computers.
Programs
A program is a sequence of commands written in a computer programming language that specifies a task the computer will perform.
Some of the computer programming languages are:
–FORTRAN, COBOL, BASIC, C, C++, Java
User Programs: Written by users or programmers for themselves or for their organization.
Application Programs
Computers are increasingly being used in almost every activity -  business, industry, commerce, health, education, entertainment, sports, etc.
Application programs is the catch-all name for all programs that are used for carrying out specific tasks - office document creation, pay roll processing, …
We shall discuss a few of the highly popular application programs
Word processing
A word processor is an application program that supports the basic tasks of entering, editing, formatting and archiving a text document.
Microsoft Word includes a number of powerful features, such as word wrap, find and replace, tables, columns, spell check, grammar and style analysis and mail merge.
Desktop Publishing
Provides functions that until ten years back were only possible to be carried out at a good printing house.
A basic function is page layout, the ability to place text, diagrams and images on a page in any way, easily and accurately.
Other functions include a variety of fonts, styles, content and index generation, etc.
Spreadsheets
A spreadsheet application program is used to enter numeric data in tabular format, along with row/column labels and formulae that can be combined to solve a variety of business numeric problems.
Spreadsheet applications also include facilities for drawing charts, graphs, etc. from tabulated data.
Databases
Database application programs are used when very large amounts of data are to be stored in a structured manner, maintaining various relationships among the data - for example, information of all employees in a company.
A very powerful feature is the ability to rapidly answer a variety of queries from the user about the data in the database.
Network
Network applications are programs that enable us to communicate with and use facilities of remote computers.
These applications have proliferated with the spread of the Internet and the introduction of the WWW.
Commonly used programs are - E-Mail, Newsgroups, Chat, Games, File transfer,...
Multimedia
It all began with games, now it is dynamic web pages, interactive courseware and catalogues with sound and video - multimedia application programs enable us to create exciting content.
These programs include facilities to create, edit and render on the screen, text, pictures, sound, animation, video and 3D graphics
Further Reading
R. Carter, The Information Technology Handbook, Heinemann Professional Publishing Ltd, London, 1987.
P. Scharf and J. C. McNichols, Understanding the Computer Age, Hayden Book Company, New Jersey, 1994.
MicrosoftÒ EncartaÒ Encyclopedia 2000 CD- ROM, India Edition, 2000.

  1.  Scope
IT-Professional and Vocational Education in Information Technology Focus is on the area of professional and vocational education rather than on specific computing curricula in primary, secondary or tertiary educational institutions.
Distance Learning To consider what is necessary to prepare the whole society for living in the information age, using a distance learning system
Lifelong Learning All aspects of the interactive role of informatics and resulting technologies in lifelong learning.
Research on Education Applications of Information Technologies To provide a forum to identify issues and priorities for research and to map research policies arising from the differing cultures in IFIP Member countries.
Information and Communication Technologies in Elementary Education The role of Information and Communication Technologies (ICT) in elementary education (age range from pre-school to 13 years).
Informatics and ICT in Secondary Education The role of both informatics and resulting Information and Communication Technologies (ICT) in secondary education (age range from 11 to 18 years).
Informatics and ICT at the level of Higher Education The role of both informatics and resulting Information and Communication Technologies (ICT) in higher education.
Information Technology in Educational Management Focus is on use of Information technology within the educational management of educational institutions, educational authorities and educational system networks, to enhance educational effectiveness and development.

  1.  Objectives of I.T.
1)     To communicate effectively, using software and hardware technologies: Students must have a range of skills to express themselves not only through paper and pencil, but also audio, video, animation, design software as well as a host of new environments (e-mail, websites, message boards, blogs, streaming media etc).
2)     To analyze and interpret data through web-based and electronic formats: Students must have the ability to crunch, compare, and choose among the giant of data now available web-based and other electronic formats.
3)     To understand computational modeling and simulations. Students must possess an understanding of the power, limitations and underlying assumptions of various data representation systems, such as computational models and simulations, which are increasingly driving a wide range of disciplines.
4)     To manage and prioritize tasks using application of technologies. Students must be able to manage the multi tasking selection and prioritizing across technology applications that allow them to move fluidly among teams, assignments and communities of practice.
5)     To engage students in problem solving, by using application software, websites and networking systems. Students must have an understanding of how to apply what they know and can do to new situations.
6)     To ensure security and safety. Students must know and use strategies to acknowledge identify and negotiate 21st century risks.
  1. Essentials factors of information technologyThe tasks that are being handled through Information Technology are as follws:
1) Computers Process raw data into useful information
Information processing is a small step in the larger cycle: input, processing, output, storage and retrieval, and distribution and communication.
The instructions in the program direct the computer to input, process and output as follows:
Input/Output:
The computer can selectively retrieve data into its main memory (RAM) from any peripheral device (terminal, disk, tape, etc.) connected to it. After processing the data internally, the computer can send a copy of the results from its memory out to any peripheral device. The more memory it has, the more programs and data it can work with at the same time.
Storage:
By outputting data onto a magnetic disk or tape, the computer is able to store data permanently and retrieve it when required. A system's size is based on how much disk storage it has. The more disk, the more data are immediately available.
Processing (The 3 C's):
The computer performs all processing by "calculating," "comparing" and "copying" the data stored in its memory (RAM).
Calculate
The computer can perform any mathematical operation on data by adding, subtracting, multiplying and dividing one set with another.
Compare
The computer can analyze and evaluate data by matching it with sets of known data that are included in the program or called in from storage.
Copy
The computer can move data around to create any kind of report or listing in any order.
Calculate, Compare and Copy
By calculating, comparing and copying, the computer accomplishes all forms of data processing. For example, records are sorted into a new order by comparing two records at a time and copying the record with the lower value in front of the one with the higher value.
     The computer finds one customer out of thousands by comparing the requested account number to each record in the file. The query statement: SUM SALARY FOR TITLE = "NURSE" causes the computer to compare the title field in each record for NURSE and then add (calculate) the salary field for each match.
     In word processing, inserting and deleting text is accomplished by copying characters from one place to another
Recycle processed information and reuse it for other purposes.
  1. Advantages and disadvantages of I.T:
Some of the advantages of information technology include:

Globalization - IT has not only brought the world closer together, but it has allowed the world's economy to become a single interdependent system. This means that we can not only share information quickly and efficiently, but we can also bring down barriers of linguistic and geographic boundaries. The world has developed into a global village due to the help of information technology allowing countries like Chile and Japan who are not only separated by distance but also by language to shares ideas and information with each other.

Communication - With the help of information technology, communication has also become cheaper, quicker, and more efficient. We can now communicate with anyone around the globe by simply text messaging them or sending them an email for an almost instantaneous response. The internet has also opened up face to face direct communication from different parts of the world thanks to the helps of video conferencing.

Cost effectiveness - Information technology has helped to computerize the business process thus streamlining businesses to make them extremely cost effective money making machines. This in turn increases productivity which ultimately gives rise to profits that means better pay and less strenuous working conditions.

Bridging the cultural gap - Information technology has helped to bridge the cultural gap by helping people from different cultures to communicate with one another, and allow for the exchange of views and ideas, thus increasing awareness and reducing prejudice.

More time - IT has made it possible for businesses to be open 24 x7 all over the globe. This means that a business can be open anytime anywhere, making purchases from different countries easier and more convenient. It also means that you can have your goods delivered right to your doorstep with having to move a single muscle.

Creation of new jobs - Probably the best advantage of information technology is the creation of new and interesting jobs. Computer programmers, Systems analyzers, Hardware and Software developers and Web designers are just some of the many new employment opportunities created with the help of IT.

Some disadvantages of information technology include:

Unemployment - While information technology may have streamlined the business process it has also crated job redundancies, downsizing and outsourcing. This means that a lot of lower and middle level jobs have been done away with causing more people to become unemployed.

Privacy - Though information technology may have made communication quicker, easier and more convenient, it has also bought along privacy issues. From cell phone signal interceptions to email hacking, people are now worried about their once private information becoming public knowledge.

Lack of job security - Industry experts believe that the internet has made job security a big issue as since technology keeps on changing with each day. This means that one has to be in a constant learning mode, if he or she wishes for their job to be secure.

Dominant culture - While information technology may have made the world a global village, it has also contributed to one culture dominating another weaker one. For example it is now argued that US influences how most young teenagers all over the world now act, dress and behave. Languages too have become overshadowed, with English becoming the primary mode of communication for business and everything else.